Human Computer Interaction

Computer Human Interaction is an interdisciplinary field drawing on the expertise of computer scientists, software engineers, psychologists, interaction designers, graphic designers, sociologists, and anthropologists to design useful and useable technology. See ACM's Special Interest Group on Computer Human Interaction, SIGCHI.

Available Speakers and their Lectures on this Topic

Nova Ahmed – Dhaka, Bangladesh

  • Connecting Systems with Humans
    Over more than a decade long journey of research and exploration from a developing country, there has been challenges and opportunities where technology could be a vehicle to solve critical...

Mehdi Bahrami – Santa Clara, CA, USA

Ann Blandford – London, United Kingdom

Judy Bowen – Hamilton, New Zealand

  • Designing for Inaccessible People and Places
    The benefits of participatory and co-design are well understood and form the foundation of much of the research and development work undertaken within human-centred computing. However, these...
  • Humans in the Loop: Human Centred Computing for the Internet of Things
    Traditionally, humans have been seen as users of technology, leading to considerations of how people interact with computers and how computers present information back to them. The...
  • Wearable Technology in the Wild
    Advances in wearable technology have seen us progress from simple step counters to complex health monitoring devices integrated into watches and smart vests. As technology and algorithmic analysis...

Stephen Brewster – Glasgow, United Kingdom

Duncan P Brumby – London, United Kingdom

  • Drowning in Email? Practical Tips from Research on How to Better Manage Your Inbox.
    We are all utterly overwhelmed by the volume of email that we receive every single day. I will talk about our research on how people manage digital communications over email and offer...
  • Generative AI: Lessons from Dickens for the Information Age
    Generative AI is transforming how we work, learn, and create, offering significant opportunities while raising important ethical and practical challenges. In this timely lecture, Professor...
  • History and Future of Human-Automation Interaction
    In this talk, I shall review the history of human-automation interaction research, assess its current status, and identify future directions. I will start by reviewing articles that were published...
  • How Do Interruptions Affect Productivity?
    Work is frequently interrupted. What is known about how interruptions affect productivity? This important question has been studied using a variety of research methods, from controlled experiments...
  • Managing Digital Distractions
    Our daily activities are constantly punctuated by interruptions and maintaining focus can be challenging. In this talk, I’ll discuss the results of our research aimed at understanding how...
  • Media Multitasking in the New Digital Age
    On-demand video services, such as Netflix and Amazon Video, have become extremely popular. The advent of these video services has transformed how people access content, from the devices...
  • Research Methods for HCI
    The talk will introduce quantitative and qualitative methods used in HCI research. I shall discuss how these research approaches are used to understand people and interactional contexts. Practical...
  • The Smartphone Paradox: Essential Yet Distracting
    How often do you check your phone? If you’re like most people, it hasn’t been long. Smartphones, the defining innovation of the last two decades, have revolutionized how we...
  • The Smartphone Paradox: Essential Yet Distracting
    How often do you check your phone? If you’re like most people, it hasn’t been long. Smartphones, the defining innovation of the last two decades, have revolutionized how we...

Margaret Burnett – Corvallis, OR, USA

Heloisa Candello – Campinas, São Paulo, Brazil

Jessica R Cauchard – Vienna, Austria

  • Fly Me to the Moon
    As machines become ever more autonomous, diverging visions emerge, from realms of science and science fiction alike. Some imagine a glamorous future with virtual and physical agents devoted...
  • On-body and Out-of-Body Interactions
    Mobile devices have become ubiquitous to our everyday life, changing the way we behave, and interact with technology and with one another. While initially carried in our hands and pockets,...
  • Towards Natural Human-Drone Interaction
    The increasing use of small-size drones is both exciting and frightening. The success and acceptability of these automated devices will depend on how well they will be able to communicate...

Pablo Cesar – Amsterdam, Netherlands

Luigina Ciolfi – Cork, Ireland

Gilbert Cockton – Sunderland, United Kingdom

Kevin Crowston – Syracuse, NY, USA

  • Challenges and opportunities for open collaboration
    In this talk, I explore the possibilities and limits of open collaboration through the lens of citizen science. I begin with the premise that while open models—like Wikipedia or open...
  • Finding our way with artificial intelligence
    In this talk, I address the challenges posed by AI systems—particularly those with learning capabilities and autonomous action—and how we, as researchers and practitioners, can...
  • Future of Work in the Age of Intelligent Machines
    How are intelligent machines reshaping the nature of work? In this talk, I explore how advances in artificial intelligence and automation are transforming tasks, jobs, and organizations,...
  • Involving the public in scientific research
    This talk explores the growing role of citizen science and public engagement in scientific research, arguing for deeper inclusion of volunteers across the research lifecycle—from data...

Josiah Dykstra – Severn, MD, USA

Niklas Elmqvist – Aarhus, Denmark

Vagner Figueredo de Santana – São Paulo, Brazil

  • Challenges and Opportunities for Responsible Prompting
    Generative AI systems such as ChatGPT and Midjourney are transforming how we create, learn, and innovate yet the responsible use of these technologies often remains an afterthought. In this talk,...
  • Challenges and Opportunities in Responsible AI Project
    In this talk, I introduce the Responsible and Inclusive Technology Framework, a formative framework designed to guide technologists, researchers, and organizations toward more ethical and...
  • LLM on the Web: Contexts of Creation & Use of Technology
    Large Language Models (LLMs) are transforming how we access, produce, and understand information on the Web yet the distance between their contexts of creation and use is growing rapidly. This...
  • My Journey as an Inventor
    In this talk I present the audience with my journey through the world of patents and innovation. From understanding what patents are and what can be protected, to exploring the differences between...

Marcus Foth – Brisbane, QLD, Australia

Nitesh Goyal – Stamford, CT, USA

Colin M. Gray – Bloomington, IN, USA

Sumit Gulwani – Redmond, WA, USA

Marc Hassenzahl – Siegen, Germany

Kasper Hornbæk – Copenhagen, Denmark

  • Interaction In Extended Reality

    Extended reality (XR) refers to technologies that in real time blend sensations/actions in the world with digital content to enhance human capabilities and experiences....

  • Theory in Human-Computer Interaction
    Theory is supposed to be central to science. Yet, the field of human-computer interaction (HCI) seems confused about what theory is and what to do with it. In this talk, I will present some data...
  • Thinking Tools for HCI Research
    Researchers in Human-computer Interaction face many decisions about methodology, research questions, and appropriate theories. Improving the tools that we use to think about these questions is...

Juan Pablo Hourcade – Iowa City, IA, USA

Jim Jansen – Doha, Qatar

  • Understanding Real Users Using Imaginary People
    Personas are imaginary people that represent real users. Creating personas by processing complex online behavioral and demographic data is an on-going research and commercialization project. Using...

Joaquim A Jorge – Lisboa, Portugal

Amy J Ko – Seattle, WA, USA

  • Deconstructing CS Culture
    Modern computing culture is unquestionably exclusionary. In education, students who are Black, Hispanic, women, women, gender non-conforming, disabled, or divergent in many other way from the...
  • Searching for Justice in Programming Language Design
    From its earliest days, computing has been an eclectic project of capitalism, war, colonialism, and white supremacy. Its central Western values of utility, efficiency, rationality, and...

Manoj Kumar Kumar – Sydney, NSW, Australia

Uichin Lee – Daejeon, Republic of Korea

Antonio Lieto – Salerno, Italy

Andrés Lucero – Helsinki, Finland

  • Co-Designed, Collocated & Playful Interactions
    Mobile devices such as smartphones and tablets were originally conceived and have traditionally been utilized for individual use. Early research on mobile collocated interactions often encouraged...
  • Creating Delightful User Experiences
    Playfulness is a mindset whereby people approach everyday activities with a frivolous, purposeless, and frisky attitude—as something not serious, with neither a clear goal nor real-world...
  • First-Person HCI Research Methods
    Within the fields of Human-Computer Interaction (HCI) and interaction design, there has been a growing desire to more deeply understand the use of technology within real, everyday settings. The...
  • Latin American Human-Computer Interaction
    There is a rich and lively Human-Computer Interaction (HCI) research community in Latin America. However, due to financial, geographic, language, and publication strategy reasons among others, HCI...

Zhihan Lyu – Xian, China

  • Towards Virtual Reality
    Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulation environment that immerses users into the...

Walid Maalej – Hamburg, Germany

Regan Mandryk – Victoria, BC, Canada

  • Innovations in Social Play
    Games have long been used to support social interaction and create shared experiences that draw us closer together. Digital games are increasingly being used to form and maintain relationships,...

John McCarthy – Cork, Ireland

Nenad Medvidović – Los Angeles, CA, USA

Weizhi Meng – Copenhagen, Denmark

Bertrand Meyer – Zurich, Switzerland

Kenny Mitchell – Burbank, CA, USA

Florian 'Floyd' Mueller – Melbourne, VIC, Australia

  • Experiencing the body as play
    To date interacting with computing mostly means focusing outwards, on the environment, rather than inwards, into the human body. However, bodily creativity such as expressed in sports...

Suranga Chandima Nanayakkara – NUS, Singapore

Fabio Paternò – Pisa, Italy

Steven Pemberton – Amsterdam, Netherlands

  • Open Source is not enough!

    Amazingly, and unexpectedly for some, open source software is really good.  And it's everywhere: as has been said before, you use Linux ten times a day and don't even know...

  • Programmers are humans too
    Imagine, hypothetically, that programmers are humans ... despite all evidence to the contrary:
     
    * They work at night, and sleep during the...
  • There is no yellow in this presentation (on Colour and Reality)
    There are objective realities, and subjective realities.  The objective reality isn't that the sun rises, but that the world turns to face the sun. And yet we still say "the...
  • Why you should have a Website
    The Sapir-Whorf Hypothesis postulates a link between thought and language: if you haven't got a word for a concept, you can't think
    about it; if you don't think...

Peter Robinson – Cambridge, United Kingdom

  • Computation of emotions
    The importance of emotional expression as part of human communication has been understood since the seventeenth century, and has been explored scientifically since Charles Darwin and others...
  • Driving the future
    Road transport is changing.  Drivers will see more changes in the next five years than they have seen in the last 100.  How can we make these changes easier?  How...

Jennifer Rode – London, United Kingdom

  • Best Practices for Accessible Meetings and Conferences
    This lecture draws from my experience as founding chair of the ACM AccessSIGCHI to ensure more equitable participation by disabled people in computing.  It overviews the major categories of...
  • Ensuring Gender Diversity in Computing
    Research shows women are leaving computing at alarming rates, and this talk explores the reasons behind it. Feminist Science and Technology Studies discusses how gender inauthenticity, the...
  • From Computational Making to Computational Thinking
    Computational thinking is considered best practice for teaching computing and more broadly to solve problems and design systems, however, as computing extends beyond the desktop (for instance...
  • Telepresence in Education
    Telepresence robots are meant to provide physical access to spaces allowing increased immersion for remote users as compared to Zoom or Skype.  Telepresence has compelling implications for...

Albert Ali Salah – Utrecht, Netherlands

Eunice R Sari – Perth, WA-AUS, Australia

  • Agile Usability Testing
    Usability is a critical part of a product design and development process. This process should be done iteratively without blocking the existing process. The art of doing practical usability in the...
  • Customer Journey Mapping
    Customer Journey Mapping is a hands-on workshop to get the opportunity to develop your capabilities in customer journey mapping capabilities. The customer journey is the complete sum of...
  • Design Sprint for Digital Transformation
    Organizations are getting good in designing and building beautiful products. In many product development process, great forms and functionalities are often considered as the main factors...
  • Google Material Design
    In this talk, you will learn Google Material Design as a Design System, how to use it to design an awesome experience in a digital products and services. By the end of the talk, you will be...
  • Introduction to UX Research
    UX Research determines the success and failure of the product and service we design and develop. The value of UX Research is influenced by the planning, execution, analysis and...
  • Lean UX in Digital Transformation
    In the Digital Transformation Era, products and services evolve so quickly. The tendency to move fast without considering the target users is imminent. In this hands-on workshop, we will learn...
  • Measuring UX
    Measuring UX is a training to develop the ability to measure UX’s success in achieving business goals.
     
    In this workshop, you will learn how to...
  • UX Writing
    Being able to communicate well to users, internal and external stakeholders is critical to ensure the success of a UX project. This talk will give an overview on how to craft human-centred writing...

Corina Sas – Lancaster, United Kingdom

Anthony Steed – London, United Kingdom

  • Interaction Everywhere
    There is now a plethora of ways of interacting with computers. Computers are now wearable, immersive, ubiquitous and mobile. In this talk, I will draw out some interesting parallels between quite...
  • The Limits of Virtual Reality
    Today's virtual reality systems provide audio and visual stimuli to users and can read some of the user's motions and speech. We are a long way from fully immersing a user in a...
  • Where is the Interface in Virtual Reality?
    Now that virtual reality (VR) has moved from the laboratory to the consumer market, it is time to reflect on the unique properties of VR as a form of human-computer interface. Almost everyone who...

Dakuo Wang – Cambridge, MA, USA

Ingmar G Weber – Doha, Qatar

  • A Digital Socioscope
    How can Twitter data be used to study individual-level human behavior and social interaction on a global scale? This talk introduces the audience to the methods, opportunities, and...
  • Digital Demography
    Demography is the science of human populations and, at its most basic, focuses on the processes of (i) fertility, (ii) mortality and (iii) migration. Knowing basic population characteristics if of...
  • Using Social Media for Health Studies
    Given that users share all kinds of minutiae on social media, can this noisy, crowd-sourced data be used for health studies? This talk presents a number of recent examples that show the...

Allison Woodruff – Mountain View, CA, USA

Xing Xie – BEIJINGSHI, China